Angband source code3/8/2024 I know I played a ton of other *bands, but it's been a couple decades and the details are foggy. Mangband was also made by Darkgod, and it's a multiplayer Angband. Sil went the other way and distil the story of Beren and Luthien into a game. UnAngband split the game into smaller mini-dungeons and dungeonless vignettes to try to recreate the Lord of the Rings. Sangband tried to make a skill system similar to what you see in Crawl. Lots of crazy fun.Įverything else is a lot. Anyway, if you can find an old version of Tales of Middle Earth, it takes the kitchen sink feel of Zanband and dials it up a few thousand notches. It still feels a little like a *band, but it's really its own game now. I can't remember whether Pernband, or the earlier versions of Tales of Middle Earth were Zangband forks, or if Darkgod started with base Angband, or what. However, it did begin life as Pernband, so I include it as an Angband variant. ToME no longer uses any Angband code from what I've been told. Personally, my favorites are Zangband, Gumband (mainly for the race that starts on the bottom floor and has to try to make it to the surface alive), and Hengband (which I've heard started its own legacy of Angband forks in Japan). These are the ones that will remind you of CoQ, ADoM, IVAN, or Elona+. Zangband and its forks are notable for having (usually) lots of races and classes to choose from, crazy difficult vaults based on the Pattern from the book series, crazy deadly unique Amberite and Courts of Chaos enemies who can curse you and kill you after they die, randomized quests who tell you kill X of Y out of depth monster on floor Z, very often they have overland maps. Zangband (Zelazny Angband, ie incorporating elements from Roger Zelazny's Amber series) and its forks.Well, I'm not an expert, but from where I sit there are three kinds of Angband variants: As someone else said, it might be a good idea to spend a bit of time with Angband first, so you can recognise what the variants are doing differently - plus, of course, there's some degree of transferable knowledge between different *bands. So which ones to play? Whichever appeal to you. That's not comprehensive and not all variants fall neatly into one of those categories, but those are roughly the main types in my opinion. Examples include ToME2, Sil, Halls of Mist. New games - The rare examples of variants which use the mechanics of Angband to become something of their own. The most popular one at the moment is probably FrogComposband. Lengtheners - There are a fair few variants that make the game longer, usually by adding an overworld, multiple dungeons, far more character classes, etc. Notable examples would be things like TinyAngband and Quickband. Shorteners - The ones that make the game less long and grindy. Sometimes they make some mechanical changes but they're not dramatically different. Angband themed around various different things but otherwise basically still just Angband. To my mind, there are broadly four kinds of Angband variants (not the same three kinds as someone else mentioned!) Roguelike Radio podcast for all things roguelike-y.The ArchiveRL project, building a complete archive of roguelikes.A torrented bundle of many many roguelikes.Find more awesome roguelikes at RogueBasin.Posts simply linking to or mentioning games will be removed, especially in relation to "roguelike-likes". Video reviews/plays of "roguelikelikes" will be removed. Limit (self-)promotional material to once per three months, especially when not relating to traditional roguelikes.Whether it's ADOM, IVAN or (arguably) Dwarf Fortress, let's talk about it!
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